TouchDesigner equivalents cheat sheet
Docs / Appendix C

TouchDesigner equivalents cheat sheet

For readers who know TouchDesigner and want to know what to reach for. names come from general TouchDesigner knowledge, not from the plugin source.

You would normally use ... Harlow operator Notes
Geometry COMP + PBR MAT / Phong MAT HRLW Geometry POP Feed it POPs. Material parameters are on its Material page, texture maps on its Maps pages.
Render TOP HRLW Path Tracer TOP Reads your Camera COMP, Light COMPs, Ambient Light COMPs and Environment TOP.
Camera COMP still the Camera COMP Its View page drives the render (FOV, projection, window).
Light COMP / Ambient Light COMP still the same COMPs Read directly, no helper DAT.
Environment Light COMP / Environment TOP Environment TOP field + Sample Environment as Light A lat-long HDRI.
Bloom TOP, Lens Distort TOP, Level TOP Post page Bloom, flare, chromatic aberration, distortion, vignette, sharpen, grading, grain run on the HDR image before the tonemap.
Bullet Solver COMP + Actor COMPs HRLW Bodies POP A POP of points = bodies; joints are a second POP.
(no equivalent) Voronoi prefracture HRLW Fracture POP Wire it ahead of HRLW Bodies.
Particle POP / custom GLSL liquid HRLW Liquid POP A full FLIP solver.
(hand-built spray/foam particles) HRLW Whitewater POP or Whitewater Direct
GLSL TOP + Feedback TOP 3D smoke HRLW Volume Solver TOP POPs drive it.
Force POP / Collider POP still the same POPs Shared by Liquid, Volume Solver and Bodies.
Attribute POP, Constant POP still the same POPs Use them to set materialid, pscale, v, fuel ... on points and primitives.
Geometry COMP instancing HRLW Bodies Points output / third-input meshes Instances are matched by meshid.
Render Select TOP, GLSL TOP, Feedback TOP same, plus HRLW Surface TOP and HRLW Seam Fill TOP For UV-space simulations.