Docs / Appendix C
TouchDesigner equivalents cheat sheet
For readers who know TouchDesigner and want to know what to reach for. names come from general TouchDesigner knowledge, not from the plugin source.
| You would normally use ... | Harlow operator | Notes |
|---|---|---|
| Geometry COMP + PBR MAT / Phong MAT | HRLW Geometry POP | Feed it POPs. Material parameters are on its Material page, texture maps on its Maps pages. |
| Render TOP | HRLW Path Tracer TOP | Reads your Camera COMP, Light COMPs, Ambient Light COMPs and Environment TOP. |
| Camera COMP | still the Camera COMP | Its View page drives the render (FOV, projection, window). |
| Light COMP / Ambient Light COMP | still the same COMPs | Read directly, no helper DAT. |
| Environment Light COMP / Environment TOP | Environment TOP field + Sample Environment as Light | A lat-long HDRI. |
| Bloom TOP, Lens Distort TOP, Level TOP | Post page | Bloom, flare, chromatic aberration, distortion, vignette, sharpen, grading, grain run on the HDR image before the tonemap. |
| Bullet Solver COMP + Actor COMPs | HRLW Bodies POP | A POP of points = bodies; joints are a second POP. |
| (no equivalent) Voronoi prefracture | HRLW Fracture POP | Wire it ahead of HRLW Bodies. |
| Particle POP / custom GLSL liquid | HRLW Liquid POP | A full FLIP solver. |
| (hand-built spray/foam particles) | HRLW Whitewater POP or Whitewater Direct | |
| GLSL TOP + Feedback TOP 3D smoke | HRLW Volume Solver TOP | POPs drive it. |
| Force POP / Collider POP | still the same POPs | Shared by Liquid, Volume Solver and Bodies. |
| Attribute POP, Constant POP | still the same POPs | Use them to set materialid, pscale, v, fuel ... on points and primitives. |
| Geometry COMP instancing | HRLW Bodies Points output / third-input meshes | Instances are matched by meshid. |
| Render Select TOP, GLSL TOP, Feedback TOP | same, plus HRLW Surface TOP and HRLW Seam Fill TOP | For UV-space simulations. |